Experience art like never before with Accelerated Intimacy, a digital interactive game that brings artwork to life. Immerse yourself in the intimate environment of the artwork, accompanied by ominous music and voices in the background. Navigate a re-created digital space, offering the feeling of being present in the gallery, allowing you to move through the exhibit and appreciate the artist's pieces firsthand. Accelerated Intimacy redefines the gallery experience by seamlessly blending technology and art, providing visitors with a unique opportunity to engage with the artist's creations in a dynamic and immersive digital setting.
The TAP Art generator is a web-based interface/co-creation portal created in collaboration with lead agency Ppurpose for Growing Home, an initiative by the National Arts Council of Singapore to create greater awareness of art in the daily lives of Singaporeans. Visitors were able to co-create unique digital artwork with local artists. Emerse also worked on the overall exhibition designs for both - The Arts House and One Punggol. - With Ppurpose
Created in collaboration with Studio K to celebrate the 25th anniversary of Kumari Nahappan's iconic saga seed artwork series, "#abundance #1, #2, #3" takes the idea and the form into a new, more expressive digital future.
This gamified work allows the viewer an interactive journey of driving through an imagined city at night where art is stretched across the city-scape as huge billboards on buildings and has a-less-than-subtle nod to the vapourwave internet aesthetic of the 2000s, right down to the rumbling 80's inspired synth soundtrack. - With Wong Lip Chin and Yeo Workshop
Created in collaboration with Studio K to celebrate the 25th anniversary of Kumari Nahappan's iconic saga seed artwork series, "#abundance #1, #2, #3" takes the idea and the form into a new, more expressive digital future.
Bahay na Bato is a digital asset that sets out to demonstrate the look and feel of localised assets because it is rare to see ones that are immersive. Bahay na Bato shows that the creation of virtual environments is possible through storytelling in game creation to develop an asset.